
If, at any point, 2 concealed shelters have been searched and the coward has not been found, the last remaining concealed shelter is revealed to be the coward’s location. Otherwise, the coward is not found and that concealed shelter must be removed from the battlefield. On a 6, that concealed shelter is revealed to be the location of the coward and all other concealed shelters must be removed from the battlefield. At the start of the Nighthaunt player’s hero phase, 1 friendly HERO within 1" of a concealed shelter can search it to see if they can find the coward. There are 3 points on the battlefield marked as concealed shelters.


If they do so, you must remove that territory from your roster and replace it with its original form before it was haunted. Instead, your opponent can pick 1 haunted territory on your roster. Exorcise: If your opponent is allowed to exorcise a territory, in step 6 of the aftermath sequence, you are not allowed to make an exploration roll. Remove the territory you picked from your roster and replace it with its haunted form from the Nighthaunt Territories table. Haunt: If you choose to haunt a territory, at the end of step 6 of the aftermath sequence, pick 1 territory you control. In addition, if you fight a Path to Glory battle using the Phantasmal Invasion battleplan, the result may allow you to haunt a territory or your opponent to exorcise a haunted territory back to its original form (the victory conditions for the battleplan will tell you if this is the case). In order to haunt a territory, you must complete either the ‘ Souls for Shyish’ quest or the ‘ Hatred of the Living’. Despite never being able to physically claim new ground as their own, the ethereal dead are one of the most effective invasion forces known to the Mortal Realms.In addition to discovering terrified territories as described above, you can haunt territories you control. Others will hold their ground for a time, but it never takes long for senses sharpened by fear to take control. Many foes flee at the first sight of the Nighthaunt. NIGHTHAUNT units set up in a haunted terrain feature are destroyed if that terrain feature is demolished before they are revealed. If you do so, set up each unit within 1" of the terrain feature it was haunting and more than 3" from all enemy units.

At the end of the movement phase or charge phase, you can reveal 1 or more Nighthaunt units set up with this ability. Up to 3 terrain features can be haunted, and the same terrain feature cannot be haunted by more than 1 friendly NIGHTHAUNT unit. Do not set up that NIGHTHAUNT unit until it is revealed as described next. Record this information on a piece of paper. If you do so, place that unit to one side and say that it is set up in a haunted terrain feature as a reserve unit. They come in many forms, but all are destined to forever stalk the Mortal Realms and to drag the living to the same doom.Instead of setting up a friendly NIGHTHAUNT unit on the battlefield, you can secretly pick 1 terrain feature on the battlefield to be haunted by that unit. The Nighthaunt are the horrors that haunt the periphery, terrors that prowl beyond life’s edge.
